Jump to content
  • Advertisement
Sign in to follow this  

Blending states

This topic is 4237 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to cast a stencil shadow onto an object with a fur material. Both the shadow and the fur material are being rendered using HLSL. The problem is the blending states; stencil shadows require the object having the shadow cast onto it be rendered with the blending states set to: SrcBlend = One; DestBlend = One; while rendering fur requires the blending states be set to: SrcBlend = srcalpha; DestBlend = invsrcalpha; Is there any way around this aside from using a different fur rendering method?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!