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Direct3DCreate9 returns null

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Hey, I just got my nice new laptop a few weeks ago, and setup MSVC++ 2005 (I don't like the .net base, but I like the IDE) and MS Platform SDK Server 2003, plus DirectX 9 December SDK. Everything works. No liker errors, no sintax problems (well, not any detected anyway). When I try to call Direct3DCreate9, it decides to return null. Now, I am pretty damn sure that I have installed the SDK right. I'm thinking that it might have something to do with my OOP. (Honestly, why didn't microsoft just make nice objects to encapsulate the whole DirectX thing?) In anycase, my Windows Encapsulator works just fine, reducing about a hundred lines of code to just 3. I'll just post my code. (There is alot, so I am going to skip the windows stuff, since I know that it works.) Here's the call:
#include "stdafx.h"
#include "Foundation.h"
#include "DirectX.h"
#include <d3dx9.h>

bool Graphics::DirectX::DirectXLayer::Aquire()
{
m_D3D = Direct3DCreate9(D3D_SDK_VERSION);
return (m_D3D == NULL);
}


Looks alright to me. Here are the headers (probably should have lead with them)
#ifndef _DIRECT_X_H_
#define _DIRECT_X_H_
#include "stdafx.h"
#include "Foundation.h"
#include <d3dx9.h>

namespace Graphics{

namespace DirectX{
class DirectXLayer;
class FormatBlock;
//The directX layer provides a reference to directX systems
//It's basically the foundation of directX
class DirectXLayer
{
protected:
IDirect3D9* m_D3D;
IDirect3DDevice9* m_Device;

public:
D3DCAPS9 m_caps; // system capabilities
bool Aquire();
void GetCapsHal() { m_D3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &m_caps); }
bool CreateDevice(FormatBlock fmt);
bool DefCreateDevice(HWND hWnd);
bool CreateDevice_S(HWND hWnd);
bool Present();

};


I am currently linking to these files: d3d9.lib d3dx9.lib winmm.lib Am I forgetting something essential? Thanks for your help. This has been annoying for quite sometime, especially with the site down and all (who would hack it? Or was it just the RAID system? I have heard both)

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are you sure your DirectX SDK is ABOVE the other directories in the INCLUDE and LIB parts of the visual studio path configs? Cause visual studio already has an older version of DirectX, so you must ensure the newer version of everything is found first.

Edit: The actual rule is that you must always put items RELEASED more recently from Microsoft above items released earlier. So you might want to check the release date of the 2003 SDK too and ensure it is between the DirectX and Visual Studio entries if it was released between them in time.

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The references to DirectX are the first on the list. I don't think it has any link to an older version of direct X, but here's what it looks like:
Inc:
C:\Program Files\Microsoft DirectX SDK (December 2006)\Include

Lib:
C:\Program Files\Microsoft DirectX SDK (December 2006)\Lib\x86

EDIT:
The DirectX is dated 2006, while the platform SDK is dated 2003
DirectX is above PSDK

EDIT2:
IT works outside of the OOP shell.... which completely sucks for me.
Anyway to make it work? (Could it be a namespace problem?)

[Edited by - Plasmarobo on February 13, 2007 5:30:14 PM]

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just a thought, but when you mentioned it worked outside your wrapper i thought it might merit a post

in bool Acquire() you do

return m_D3D == NULL,

and possibly you want to

return m_D3D != NULL

so that Acquire() returns true when it succeeds... At the moment it will return true when it fails and false when it succeeds, i.e. backwards, which might be the problem you're seeing... but then i don't know how your using it. just a guess.

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If it is not the inverted logic honnyjopper mentions, then I recomend the "rebuild it piece by piece strategy" ... and I don't mean a labor intensive strategy ... I mean:

1. you say it works outside the wrapper ... so make it do so again.
2. put it inside the minimum possible wrapper, verify success.
3. copy-paste more of your other wrapper and client code into use until it fails ... this way you will know down to 1 or 2 things what is causing the breaking.

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try making m_D3D a static member and see if that works.. worked for me.

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