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SilentSno

OpenGL 2 Fullscreen displays on single video card

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I'm in need of some help. I've tried searching and there are similar problems but generally more advanced, say 6 displays and 2,3, or 4 video cards. I need to run opengl preferbly in the same application with 2 displays in fullscreen. They are on the same video card (Nvidia 7 series) and currently set to extend mode. I'm currently using glut for simplicity and multiplatform, but I'm not required to stay in it. If i create the two windows in glut and go fullscreen, they both no matter what will only display on the primary display. If i create one large window with viewports/subwindows ex. 2560x1024 and tell glut to go fullscreen it reverts the the primary display at 1280x1024. glutgamemode does the same as well. If I must use the windows wgl functions to create my windows and contexts then I can, but I'd like some advice from the veterans out there. Thanks. [Edited by - SilentSno on February 14, 2007 12:10:20 PM]

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Just a followup to what I did.

I removed all the glut code and implemented the windows code for window creating along with the OGL contexts, etc.

I was able to create my dual screen view 2560x1024 but only in a windowed mode, which is fine because I used a WS_POPUP style to remove the windows controls around it. This isn't a high performance graphics app, so I'm ok.

Their might be better ways, but I'm on a tight time limit. I'd figure I'd post this in case others have similar problems.

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