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Sending guranateed messages using DirectPlay8 buggy!!!

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Hello all, I am currently facing a problem. I have a client server game running on DirectPlay8. It is performing ok so far. Recently i have come to know of a problem which I m not sure if its a bug in directplay guaranteed sending mechanism or some problem in the way I m sending it. The problem is that during normal play, occasionally not all the clients get the guaranteed message. I am sending the message with the DPNSEND_GUARANTEED|DPNSEND_SYNC|DPNSEND_NOLOOPBACK flags from the server. Do reply thanks Mobeen

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