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Need help with stroke geometry and mesh triangles

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Hello, Perhaps anybody can help me finding some nice ideas or approaches for my problem. Well,I created a mesh with triangles- for each vertex I calculate the mean curvature and mean curvature direction. Additional I have got a stroke geometry- means I have a set of quads placed in the 3D scene- this quads have no curvature- they are straigt. And their are created based on the curvature calculations- My intentions: To map this strokes on the mesh- in the manner that it seam the mesh is textured with the strokes Thanks for your ideas froni [Edited by - LessBread on March 1, 2007 4:09:32 AM]

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