Need help with stroke geometry and mesh triangles
Hello,
Perhaps anybody can help me finding some nice ideas or approaches for my problem.
Well,I created a mesh with triangles- for each vertex I calculate the mean curvature and mean curvature direction.
Additional I have got a stroke geometry- means I have a set of quads placed in the 3D scene- this quads have no curvature- they are straigt. And their are created based on the curvature calculations-
My intentions:
To map this strokes on the mesh- in the manner that it seam the mesh is textured with the strokes
Thanks for your ideas
froni
[Edited by - LessBread on March 1, 2007 4:09:32 AM]
Just a note to say that I added a title to your post. You can edit it to something more appropriate if want to.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement