Sign in to follow this  

3dsmax .x export pivot frustration

Recommended Posts

I've been using the Pandasoft 3dsmax .x export plugin. So far, it's been working great. I've gotten meshes to export with animations, bones, and textures. The only problem I'm having is the pivot point for the entire model that's exported. When I load the model I created in any viewer or even an application I'm developing, it rotates on the wrong pivot point. Does anyone know exactly how the exporter exports the pivot point or if there's any control over where the pivot point is placed? Is there something I need to do to set the pivot right? Any help would be appreciated.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this