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TornSoul

3dsmax .x export pivot frustration

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I've been using the Pandasoft 3dsmax .x export plugin. So far, it's been working great. I've gotten meshes to export with animations, bones, and textures. The only problem I'm having is the pivot point for the entire model that's exported. When I load the model I created in any viewer or even an application I'm developing, it rotates on the wrong pivot point. Does anyone know exactly how the exporter exports the pivot point or if there's any control over where the pivot point is placed? Is there something I need to do to set the pivot right? Any help would be appreciated.

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