Vertical scrolling space shooter bullet sprites...

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5 comments, last by Dj_PrOfFeSsOr_K 17 years, 1 month ago
Hi everybody, I am working right now on a 2D vertical scrolling space shooter game and I desperately need some sprites... I made some research on the internet but I'm still missing some sprite sheets: -buletts, lasers, weapons/weapons upgrades, life bar etc. Now I want to make a game like the aero fighter/sonic wings series (of course, since it's my first game I don't intend to do a game as the aero fighter series, but at least as beautiful)- just to give you an idea of what I am searching for... Thx in advance [Edited by - Dj_PrOfFeSsOr_K on March 6, 2007 1:18:20 PM]
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Why not do them yourself? These are probably the easiest art assets to make and would be the perfect way for you to start.
well I would love to do that by myself but I won't for one reason: time.
I am not doing this game just for fun I am also doing it because it is a project for my midterm exam and I need to be completely done next week...
Plus I'm really not an artis (not at all, I'm actually very bad at designing things) otherwise I would have tried. Now don't get me wrong, if I had all the time I want I would have learned how to desin those bullets by my self but the thing is that I already spent too much time searching for the other sprites and I am kind of nervous because I don't know if I'm gonna be done by next week...
So please, I know this is a forum where artists post their work but in my case even a rip from a neo geo game would do. You know, I don't need something very elaborate just a couple of different bullets, one or two for the players ship a couple for the enemies and the boss and I'm almost done with the sprite searching.
After that I just need to find a way to display the life, the boss' health bar, the score and 1 or 2 sprites for weapon upgrades and bombs...

Sprites
Hi.
If you don't have time to draw sprites, you don't have time to develop a game: your real issue is that you'd rater code, design levels, compose music, etc. than draw, but sprites are a prerequisite for any prototype.
I'm sure you can draw simple ugly placeholder sprites of the right sizes in much less time that you would need to find and adapt existing ones.
As soon as you have a full cast of gradient-filled triangles shooting solid white lines and rectangles, you'll be able to proceed with development, improving the appearance of your game whenever you find an inspiration or a contributing artist.

Omae Wa Mou Shindeiru

Quote:Original post by LorenzoGatti
If you don't have time to draw sprites, you don't have time to develop a game: your real issue is that you'd rater code, design levels, compose music, etc. than draw, but sprites are a prerequisite for any prototype.
I'm sure you can draw simple ugly placeholder sprites of the right sizes in much less time that you would need to find and adapt existing ones.
As soon as you have a full cast of gradient-filled triangles shooting solid white lines and rectangles, you'll be able to proceed with development, improving the appearance of your game whenever you find an inspiration or a contributing artist.


Strange thinking...

Let's say, drawing is one unit of time, sounds another unit, and coding another unit of time. He's got 2 units of time until his exam where he wants the game to be ready with art, sound and code. He's got the time to code, but he should ask somebody to do anything more than gradient triangles. In my opinion...

http://www.nordquistart.com
http://www.spriteworks.com
Signature:http://www.easternraider.comhttp://www.easternraider.com/gallery
Thx for the links Peter Szabo Gabor.
And LorenzoGatti, I just wanted to let you know that I don't have to type the code because i'm using GameMaker 6.1. I didn't have the time to make the game because I was actually discovering GameMaker 6.1 while making the game.

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