Jump to content
  • Advertisement
Sign in to follow this  
plasmalasgun

ID3DXAllocateHierarchy: Extracting Effects when creating mesh containers

This topic is 4216 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Could anyone tell me how to get the QUANTITY of effects received from CreateMeshContainer( THIS_ LPCSTR Name, CONST D3DXMESHDATA *pMeshData, CONST D3DXMATERIAL *pMaterials, CONST D3DXEFFECTINSTANCE *pEffectInstances, DWORD NumMaterials, CONST DWORD *pAdjacency, LPD3DXSKININFO pSkinInfo, LPD3DXMESHCONTAINER* ppNewMeshContainer ) As you can see you get a set amount of meterials but no effects... YOUR GEEKY WISDOM IS GREATLY APPRECIATED!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!