Jump to content
  • Advertisement
Sign in to follow this  

ID3DXAllocateHierarchy: Extracting Effects when creating mesh containers

This topic is 4128 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Could anyone tell me how to get the QUANTITY of effects received from CreateMeshContainer( THIS_ LPCSTR Name, CONST D3DXMESHDATA *pMeshData, CONST D3DXMATERIAL *pMaterials, CONST D3DXEFFECTINSTANCE *pEffectInstances, DWORD NumMaterials, CONST DWORD *pAdjacency, LPD3DXSKININFO pSkinInfo, LPD3DXMESHCONTAINER* ppNewMeshContainer ) As you can see you get a set amount of meterials but no effects... YOUR GEEKY WISDOM IS GREATLY APPRECIATED!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!