Jump to content
  • Advertisement
Sign in to follow this  
Sindharta Tanuwijaya

Intermediate Shader Book

This topic is 4121 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I just read a book called "Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach" by Frank D. Luna and I think that it was a very good book with very clear explanation about the theory behind the shader codes listed there. After reading that, I wanted to deepen my knowledge about shaders and I started reading this book: "Programming Vertex & Pixel Shaders" by Wolfgang Engel. But it didn't take long that I realize that the explanation in that book is not clear enough and it seems like I was reading a conference paper like Siggraph paper instead of reading a book. That said, the book was interesting though since it contains a lot of fantastic shader codes, however, I would like to understand the theory behind it. So I am wondering if there is a book which is more advanced than Frank D. Luna's book above, but also offer clear explanation, which I can read before looking at the complicated theories offered in Wolfgang's book? Regards, Sindharta T.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!