Sign in to follow this  
Sindharta Tanuwijaya

Intermediate Shader Book

Recommended Posts

Hi, I just read a book called "Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach" by Frank D. Luna and I think that it was a very good book with very clear explanation about the theory behind the shader codes listed there. After reading that, I wanted to deepen my knowledge about shaders and I started reading this book: "Programming Vertex & Pixel Shaders" by Wolfgang Engel. But it didn't take long that I realize that the explanation in that book is not clear enough and it seems like I was reading a conference paper like Siggraph paper instead of reading a book. That said, the book was interesting though since it contains a lot of fantastic shader codes, however, I would like to understand the theory behind it. So I am wondering if there is a book which is more advanced than Frank D. Luna's book above, but also offer clear explanation, which I can read before looking at the complicated theories offered in Wolfgang's book? Regards, Sindharta T.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this