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Nene

Massively multiplayer online games

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HI everyone, I need to know one thing about how a MMOG works, please. Do they use sockets without middleware, or do they use some distributed architecture such as CORBA, EJB, etc.? Thank you so much

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CORBA and EJB are not really comparable to game middleware, nor are they replacements for sockets. They're more about objects serialisation, which might sound like a good fit for MMOs, but in fact is probably quite slow and cumbersome by comparison, not to mention ill-suited to thin and untrusted clients.

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Neither CORBA, EJB or ACE are very well suited to real-time online games.

There exists lots of middleware for various network topologies, specialized on interactive systems (such as games); check the Forum FAQ for some pointers to libraries.

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