Massively multiplayer online games
HI everyone,
I need to know one thing about how a MMOG works, please.
Do they use sockets without middleware, or do they use some distributed architecture such as CORBA, EJB, etc.?
Thank you so much
CORBA and EJB are not really comparable to game middleware, nor are they replacements for sockets. They're more about objects serialisation, which might sound like a good fit for MMOs, but in fact is probably quite slow and cumbersome by comparison, not to mention ill-suited to thin and untrusted clients.
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