Massively multiplayer online games

Started by
2 comments, last by hplus0603 17 years, 1 month ago
HI everyone, I need to know one thing about how a MMOG works, please. Do they use sockets without middleware, or do they use some distributed architecture such as CORBA, EJB, etc.? Thank you so much
Advertisement
It depends on the design. Some do use a distributed server architecture.
CORBA and EJB are not really comparable to game middleware, nor are they replacements for sockets. They're more about objects serialisation, which might sound like a good fit for MMOs, but in fact is probably quite slow and cumbersome by comparison, not to mention ill-suited to thin and untrusted clients.
Neither CORBA, EJB or ACE are very well suited to real-time online games.

There exists lots of middleware for various network topologies, specialized on interactive systems (such as games); check the Forum FAQ for some pointers to libraries.
enum Bool { True, False, FileNotFound };

This topic is closed to new replies.

Advertisement