Import .3ds models, a concrect solution?

Started by
1 comment, last by xsirxx 17 years, 1 month ago
Hi Im looking for it but i cant find a good solution... it is for sure in this forum there are many people (game developers, etc) who import everyday models from 3ds to opengl codes. what it your advise? Im talking about complex models (a building or something like that) Im using .net 2005
Advertisement
I don't have any experience in loading 3ds files myself, but there are plenty of threads on this around:

http://www.gamedev.net/community/forums/topic.asp?topic_id=426945&whichpage=1�

http://www.gamedev.net/community/forums/topic.asp?topic_id=310622

http://www.gamedev.net/reference/articles/article1259.asp
Im having a hard time translating there, but are u also asking if it is a good idea to use .3ds models for the future of yer program?

If this is the question you are asking, then I would say no. It all depends on yer game and what you will need, but I can say I went this route at the beginning. I soon learned that the .3ds format does NOT hold alot of information that you will later use for custom model types. Things like keyframing, boning, lighting, shading, and simple entity support that you can create in a custom format are usually needed in games down the road. I found I needed alot that wasnt in the 3ds format.

Thats not to say you cant use 3D Studio, you absolutly can! It comes packed in with a nice SDK that you can write yer own exporter for. I would suggest looking into this and also note that do NOT use 3DXI(IGame) that comes with the SDK. It is terrible and you will find numerous bugs. So if you are going to write an exporter, I would stick with the main SDK.

Good luck!
--Brad
--X

This topic is closed to new replies.

Advertisement