Sign in to follow this  
edd1986

Simple beginner question about implementing LOD

Recommended Posts

Hi, just started directx and am working my way through an example. I have an app that loads up the tiger mesh sample which upon running progressively moves further away from the screen. I do this by reducing the scale factor by 0.0001 every frame (god that must be a horrible way to do it but it looks ok) I am trying to implement LOD by reducing the number of faces the mesh has with mesh->SetNumFaces. What I am not sure about is how to tie this to the scale factor so as the scale factor reduces and the object gets smaller the LOD is decreased. Thanks in advance

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this