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Simple beginner question about implementing LOD

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Hi, just started directx and am working my way through an example. I have an app that loads up the tiger mesh sample which upon running progressively moves further away from the screen. I do this by reducing the scale factor by 0.0001 every frame (god that must be a horrible way to do it but it looks ok) I am trying to implement LOD by reducing the number of faces the mesh has with mesh->SetNumFaces. What I am not sure about is how to tie this to the scale factor so as the scale factor reduces and the object gets smaller the LOD is decreased. Thanks in advance

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