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Zorphas

Game terrain.

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Hello, I am still learning and I've been trying to make a sample game using C#/XNA. I was wondering, is it better to draw the terrain using vertices in C#, or should I make the terrain in 3Ds max and import it? Thank you!

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Ok thanks! so basically as far as functionality goes, it really makes no difference? just whichever is more convenient to use depending on the size?


XNA uses straight up DirectX.

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Well, if you make a heightmap you can check that map for height values when you want to start with collision detection.

if you import a model you could probably get away with a lot less polygons, but you would have to make a collision system for triangle soups



i would say that generating a heightmesh from a heightmap is the best way to go, it will be much easier to maintain and modify

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