Jump to content
  • Advertisement
Sign in to follow this  

[SDL] jump to next screen

This topic is 4303 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have this code:
#define SCREEN_X 800
#define SCREEN_Y 600

int LEVEL_WIDTH=800*3 /* 3 screens */
int Level_current_size=0;
//if left >=screen_X
if (Bleft >= SCREEN_X +_BALL->w) 
//removed: left + SCREEN_X /2 = screen half
//increase size
//move to -ball->W
if (Level_current_size>=LEVEL_WIDTH)
//quit...for now!!

Im trying to make something like a camera , but until now i've managed to make a bouncing ball moving until the end of the level width (3xscreen width = 3 screens). Any ideas how to make it look more like a moving camera?...

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!