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[SDL] jump to next screen

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I have this code:
#define SCREEN_X 800
#define SCREEN_Y 600

int LEVEL_WIDTH=800*3 /* 3 screens */
,LEVEL_HEIGHT=600;
int Level_current_size=0;
Bleft=BallX+_BALL->w;
//if left >=screen_X
if (Bleft >= SCREEN_X +_BALL->w) 
//removed: left + SCREEN_X /2 = screen half
{
//increase size
Level_current_size+=SCREEN_X;
//move to -ball->W
BallX=0-_BALL->w;
}
if (Level_current_size>=LEVEL_WIDTH)
{
//quit...for now!!
quit=true;
}

Im trying to make something like a camera , but until now i've managed to make a bouncing ball moving until the end of the level width (3xscreen width = 3 screens). Any ideas how to make it look more like a moving camera?...

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