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RPG Experience Scaling

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I am looking for some information on experience scaling for an RPG. For instance, at level 1 you kill a rat and you receive 100 xp, at level 2 you receive 85, at level 3 you receive 50, etc.

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Historically, some games give the same amount of experience for a monster at every level (Ragnarok Online, AD&D 2 derivatives such as Baldur's Gate, most FF games), while others decrease that amount with your level (Diablo, D&D 3 derivatives).

The general idea behind this is that you want to set the time required to gain a level. So, once you know how much time should be spent leveling up, you can compute experience levels accordingly.

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The amount of experience required to level up at each level usually increases exponentially. As for the amount gained per monster (for instance) can be based on a percentage determined by level difference between the player and the monster. The monster has a fixed amount of experience and depending on the number of levels between the monster and the player, a percentage of that fixed amount is gained.

Example: Monster level / Player level = Percentage

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This topic is 3929 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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