Character Polygon Limits
I would assume that "triangle count" would also include polygons in the model. Polygons in general are not necessarily pure triangles, they could be of any planar shape, but they can be represented as collection of triangles. Some, if not most graphics hardware will render complex polygons as a set of triangles.
Actually, the important limit is what you don't see in Max: the vertex limit. Vertex unit load and video memory consumption are proportional to the vertex count, not the triangle count (the index buffer is tiny compared to the vertices). And unwrapping, tangent space generation etc. increase the vertex count by duplicating vertices, while deceptively keeping the triangle count the same. This increase is sometimes drastic (although not on characters, where there are few seams).
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