Sign in to follow this  
Koobazaur

Shaders backwards compatibility

Recommended Posts

I am currently working on a game with DX9 and was sticking mostly to fixed pipeline. The reason for this is the fact that my target audience has some older computers and, thus, I want to make sure my program runs on them. I was thinking about switching to shaders to enhance my visuals but was wondering, how does shader backward compatibility look like? I started learning DX9 recently and am about to move onto shaders, so I do not have any clue about that. Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this