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Shaders backwards compatibility

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I am currently working on a game with DX9 and was sticking mostly to fixed pipeline. The reason for this is the fact that my target audience has some older computers and, thus, I want to make sure my program runs on them. I was thinking about switching to shaders to enhance my visuals but was wondering, how does shader backward compatibility look like? I started learning DX9 recently and am about to move onto shaders, so I do not have any clue about that. Thanks!

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