My real-time rendering of ice (demo and screenshots)
I've worked out a method for real-time rendering of ice, check out demo and screens here:
http://thd.dyndns.org/IceProject/
If you're interested in how this is done, here's a paper describing the key features:
http://www.ep.liu.se/ecp/019/001/ecp01901.pdf
Feedback appreciated.
/edit fixed broken link
[Edited by - Sepultang on August 4, 2007 11:41:30 AM]
Thats really cool. Nice flexibility playing with the number of cracks and stuff. I'll have a read.
Looks amazing, good job. The implementation is a little above me at this point but I appreciate you providing your method, thanks.
Would you be interested in writing an article for ShaderX6 about this? Schedule is at www.shaderx6.com. Send me an e-mail for writing guidelines, a FAQ and an example proposal.
- Wolf
- Wolf
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