OpenGL: To draw or not to draw - that is...

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11 comments, last by Lord_Evil 17 years, 1 month ago
Thanks for the reply !
I already chose the first option: To resize (enlarge :(... ) them.
If I'd choose to use this Nvidia-Extension, ATI-Users wouldn't still see
anything !?!
Well, my resources' size went 2-3 times bigger, hence...

I read somewhere, that it would be easier (more compatible) to use
Targas with odd resolutions, but on the other side, the loading
of them is kinda tricky again, since you cannot simply include Targas
into ur resources and load them via LoadImage()...

Cheers
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Quote:Original post by Shamus
Thanks for the reply !
I already chose the first option: To resize (enlarge :(... ) them.
If I'd choose to use this Nvidia-Extension, ATI-Users wouldn't still see
anything !?!

Well, my resources' size went 2-3 times bigger, hence...


Don't use the nvidia extension, use the ARB one: ARB_texture_rectangle


Quote:Original post by Shamus
"Then if the render speed is too low..."
Yeah, but HOW can I check it... with which function ?
Or did you mean, that the user should choose it manually ?


Time the application and calculate the milliseconds it takes to render a frame.
Then decide on that value.

And yes it would be better to let the user choose what to turn off, but you can provide some predefined options like you see in many games (e.g. high quality, medium quality, low quality) to make the user's life easier.
If I was helpful, feel free to rate me up ;)If I wasn't and you feel to rate me down, please let me know why!

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