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Crazyfool

Gui and DirectInput

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Hi, I've done some google searches as well as read through a few tutorials that seemed relative to this on gamedev, but nothing helped me ;( Basically, I am trying to make a GUI and I've got a few things done. Next I',m trying to do is make some buttons in D3D9. The button: not so much a button idea as mouse input. I have a mouse device going but I dont know how to measure absolute coordinates. I know I can tack on the relative movement every frame, but that is all relative to the initial starting point of the mouse. How can I tell where mouse is actually clicking?

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