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Texturing cube map wrong (SOLVED)

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As you can see everything is in place correctly to the Nvidia image on the right, but my textures are flipped across the x and y components. I know how to load models and texture and they all come out fine. Using glaux to load images and I'm obviously not using their shader to make the wave effect. The effect works correctly if I cull the front face. I'm going to check my normals . *Yea, normal problems. [Edited by - dpadam450 on March 19, 2007 6:54:04 PM]

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