Quote:Original post by Sneftel
Quote:Original post by space warp
Thought: Even if this technique is a state machine then I can still make a tutorial/article on it. I still don't think it's an overly complicated way to do things and I really like writing so is anyone still interested in it?
Err...... not really. Please don't take this badly, but based on the quality of your explanations here you don't seem to be in a position to write good, clear tutorials which elucidate rather than obscure knowledge. You don't have a good handle on the domain-specific vocabulary or descriptions of software design. Remember, it takes a great deal more expertise (and other things) to teach something than it does to use something, and while you seem to have no problem with the latter I doubt you're ready for the former. Sorry. (I really am. Don't worry, though; you'll get there.)
I don't take it badly, it fits my own oppinion quite well. I've never been good at explaining things quickly, expert or no expert (but I am from Sweden so there's your language problem). It's just that I think it would be really good if
someone wrote a tutorial or article that shows at least one way to organize scenes in games. When I started programming OpenGL I couldn't find any good explanations on the subject, so I had to figure things out on my own (which in the beginning wasn't a good thing really).