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How to rotate a point around an axis using a Quaternion?

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I want to rotate a point around an axis using a Quaternion. I found a pdf article on gamedev, though I had a bit of trouble trying implement it. Heres what I tried from the article:
Vector v(3,0,0); //the point

Quaternion q(Vector(0,1,0)*(pi/4.0)); //the rotation quaternion (axisangle)

Quaternion p = Quaternion(1, v.x, v.y, v.z); //w,x,y,z

Quaternion r = q * p * q; 



I'm not sure if what I am doing is correct, and how I am to get the new position from r? Thanks

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vector4 quat::RotateVector (vector4 v)
{
quat t;
t.w = 0;
t.x = v.x;
t.y = v.y;
t.z = v.z;

quat h;
h.w = w;
h.x = x;
h.y = y;
h.z = z;

quat p = h * t * h.Conjugate ();

vector4 a ( p.x, p.y, p.z );

return a;
}



That's how I do it.

-Chris

Is there no [ code ] tag here? EDIT: source...Ok. Thanks.

[Edited by - easyBob0101 on March 21, 2007 10:10:37 AM]

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the tags called 'source'

Thanks!

I love quaternions, I didn't realise it was so simple to rotate a point :)

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