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AntiGuy

XNA in WPF window

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AntiGuy    267
I'm working on a game in XNA but the problem Is I've made an Application using WPF and MDX. I can't load things to my game because they contain classes from MDX. It's really a pain, so I'm wondering is there any info on running XNA in a WPF window. I'm trying and I'm getting a lot of errors. I was thinking of making my classes independent of the two but seeing as I'm rather attached to many of the the classes (EVEN THOUGH THEY'RE IDENTICAL [Razz]!!) I'm fairly sure I can't, smoothly at least. So, any advice?

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AntiGuy    267
Ah screw it I guess I'll have to try and make things (sigh) independent. If anyone else is trying the same thing the closest I came was......... Here

Didn't work for some reason kept getting an error when I set the device.

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gharen2    520
Are you running vista or xp? Xna isn't compatible with vista yet, maybe that's the problem.

I'm using Xna inside a winform on window xp, the same way as that sample you posted, and it works great.

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gharen2    520
Then the first thing I'd do is make sure you've converted the initialisation enums from mdx to xna correctly. The backbuffer format and such.

I threw this together based on my code (which is too complex to post here). Runs fine for me:


using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Form form = new Form();
form.ClientSize = new Size(800, 600);
form.Show();

PresentationParameters presentationParameters = new PresentationParameters();
presentationParameters.BackBufferFormat = SurfaceFormat.Bgr32;
presentationParameters.BackBufferHeight = form.ClientSize.Height;
presentationParameters.BackBufferWidth = form.ClientSize.Width;
presentationParameters.SwapEffect = SwapEffect.Discard;
presentationParameters.IsFullScreen = false;
presentationParameters.EnableAutoDepthStencil = true;
presentationParameters.AutoDepthStencilFormat = DepthFormat.Depth24Stencil8;
presentationParameters.PresentOptions = PresentOptions.DiscardDepthStencil;
presentationParameters.PresentationInterval = PresentInterval.Immediate;

GraphicsDevice device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, DeviceType.Hardware,
form.Handle, CreateOptions.HardwareVertexProcessing, presentationParameters);

while (form.Created)
{
if (form == Form.ActiveForm)
{
device.Clear(Microsoft.Xna.Framework.Graphics.Color.CornflowerBlue);
device.Present();
}
Application.DoEvents();
}
}
}
}


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AntiGuy    267
Hey it works now! Thanks a load! It seems things didn't work when I use SurfaceFormat Rgb32. I'll look into that weird little error.

You're a life saver [wink]!

[Update] More think I'd like to note that I looked at the XNA migration guide it's stupid to have it used backwards like that. I'm speaking without knowing the exact reason why but as far as I can know it's stupid : )!

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