Jump to content
  • Advertisement
Sign in to follow this  
endasil

How to add opacity to a 3D model in XNA

This topic is 4255 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I’m using 3dsmx8 and kw x-porter to export my model to x format. The model has an opacity map and a diffuse map, but when I load the model in my game I can only see the diffuse map. I’ve heard there are two ways to get opacity maps into XNA, the first one is to use shaders and to second one is to somehow set the Basiceffect.alpha to some pixel value or something. I’m really lost no and would appreciate some help Could some one write a step by step instruction on how to get it working, point me to a tutorial or some source code that uses models with opacity maps.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!