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Projecting from camera to worldspace

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Hi, I was wondering how I could project a picture to Worldspace, like a projector projecting a picture on a screen. The idea is that I have some planes standing in worldspace and now I want to texture them by projecting an image from the camera viewplane to worldspace. Could anyone give me some hints/advice/examples for this problem?

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It is called "projective texture mapping" and you can find an example here (that uses shader though).
Cheers
StratBoy61

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This topic is 3954 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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