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[java] Buffered Graphics

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I'm trying to use buffered graphics, because my images appear to be flickery. However, as opposed to the traditional method of rendering (via an applet), I have to render on a panel. Thus, the following won't work: http://www.realapplets.com/tutorial/DoubleBuffering.html which has this class signature:
Quote:
public class DoubleBuffering extends Applet implements MouseMotionListener {
Any ideas, to as how I can render from a class that has this signature:
Quote:
public class Animate extends Panel{
For the example (above) won't work with my class.

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You could add a canvas to the Panel, ( I think, maybe you don't have to do this; I always use JPanels, and am not real familiar with AWT Panels ), and then use a BufferStrategy. I'm fairly sure there is information on this at the official Java Tutorials, maybe under the Full-Screen Exclusive Mode section.

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use CreateImage to create a bitmap the size of your entire drawing
area, and draw everything to it. At the end of your window refresh,
draw the backing image to the real screen in one swell foop. The cost
of drawing the entire bitmap twice (once to draw the backing bitmap,
once to transfer the backing store to foreground) is built in, but
it's acceptable these days.

If possible, keep it that simple.

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