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OpenGL 3d Perlin noise && volumetric clouds

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I dont even know if this question is correct but I was wondering if and how I could visualise a 3d Perlin noise using some kind of volumetric method. I want to create 3d volumetric clouds(not moving ones) using 3d Perlin noise. If anyone could point me to some direction or give me any link or article(preferably not to advanced) I would be gladfull. I use OpenGL. [Edited by - Lord_Vader on March 24, 2007 4:48:17 AM]

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