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muster

wavefront

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i wanna load a wavefront file in my glut program. I used the glm.h and it worked fine but there is a problem concerning animation. I want to make animations and use the bones by loading animations files to my glut program. Note i am using hash animation master in the first place and then converting the model to 3dsmax and then to wavefront.

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Welcome to GameDev. The Obj format is for static models only. No support for animations.

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tnx for the reply. Is there an easy way to load models in opengl like 3ds models or any other 3D software and animate it. I tried NeHe but it didn't work for me. Can u give me a link to download a working header file with its library ".lib or .obj" to link it to my program.

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