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Jorl17

OpenGL Problems with DirectX...

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Hi everybody. I'm a programmer, as it is quite obvious. At the momment I've been working with c++ and the Win32 API. Done a couple of applications (with some real utilities...) here and there. For the past 7 months I've been developing a game of my own, nobody else is in the project. What matters is that i finally decided I wanted to spice things a little bit... So I decided to get deeper into graphics development. I had to make an option between OpenGL and DirectX. I opted OpenGL, yet, at the first attempt i got some troubles and decided to go with DirectX. =YOU CAN START READING FROM HERE IF YOU DON'T WANT AN INTRODUCTION :P= I found a tutorial and tried it out. It came with some libraries already. Tested it (just test, didn't read a thing, just wanted to see if it could compile) but it didn't compile. First there was a library difference: in Dev-Cpp (my current IDE) the d3dx9.h (or smthin like that) was missing, I ran through Dev's includes and found d3d9.h and thought "Oh well, let's rename all the files..." I did as so and, then i got linker errors, (you know undefined references)... I linked all I could but none solved the problem...I mean, they did, (I followed this: http://www.sherman3d.com/Sherman3D/S3Dplugins/content/content.php?content.7) but then, the compiler just returned: [Build Error] ["Simpl1.exe"] Error 1 Time to change to VC++ 2005...I did, No windows.h, i downloaded the Win32 Platform SDK which solved that and also the DirectX SDK. So, now i tried compiling and all I got (after linking and linking and relinking and getting frustrated...)
Linking...
FirstProject.obj : error LNK2001: unresolved external symbol "public: __thiscall dhUserPrefs::dhUserPrefs(char const *)" (??0dhUserPrefs@@$$FQAE@PBD@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "public: __thiscall dhUserPrefs::~dhUserPrefs(void)" (??1dhUserPrefs@@$$FQAE@XZ)
FirstProject.obj : error LNK2001: unresolved external symbol "public: bool __thiscall dhUserPrefs::QueryUser(void)" (?QueryUser@dhUserPrefs@@$$FQAE_NXZ)
FirstProject.obj : error LNK2001: unresolved external symbol "void __cdecl dhLog(char const *,long)" (?dhLog@@$$FYAXPBDJ@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "public: bool __thiscall dhUserPrefs::GetFullscreen(void)" (?GetFullscreen@dhUserPrefs@@$$FQAE_NXZ)
FirstProject.obj : error LNK2001: unresolved external symbol "long __cdecl dhInitWindow(bool,char const *,unsigned long,unsigned long,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),struct HWND__ * *)" (?dhInitWindow@@$$FYAJ_NPBDKKP6GJPAUHWND__@@IIJ@ZPAPAU1@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "long __cdecl dhInitD3D(struct IDirect3D9 * *)" (?dhInitD3D@@$$FYAJPAPAUIDirect3D9@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "void __cdecl dhKillWindow(struct HWND__ * *)" (?dhKillWindow@@$$FYAXPAPAUHWND__@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "long __cdecl dhGetFormat(struct IDirect3D9 *,bool,unsigned char,enum _D3DFORMAT *)" (?dhGetFormat@@$$FYAJPAUIDirect3D9@@_NEPAW4_D3DFORMAT@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "public: unsigned long __thiscall dhUserPrefs::GetAdapter(void)" (?GetAdapter@dhUserPrefs@@$$FQAEKXZ)
FirstProject.obj : error LNK2001: unresolved external symbol "public: enum _D3DDEVTYPE __thiscall dhUserPrefs::GetDeviceType(void)" (?GetDeviceType@dhUserPrefs@@$$FQAE?AW4_D3DDEVTYPE@@XZ)
FirstProject.obj : error LNK2001: unresolved external symbol "void __cdecl dhInitPresentParameters(bool,struct HWND__ *,unsigned long,unsigned long,enum _D3DFORMAT,enum _D3DFORMAT,struct _D3DPRESENT_PARAMETERS_ *)" (?dhInitPresentParameters@@$$FYAX_NPAUHWND__@@KKW4_D3DFORMAT@@2PAU_D3DPRESENT_PARAMETERS_@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "long __cdecl dhInitDevice(struct IDirect3D9 *,unsigned long,enum _D3DDEVTYPE,struct HWND__ *,struct _D3DPRESENT_PARAMETERS_ *,struct IDirect3DDevice9 * *)" (?dhInitDevice@@$$FYAJPAUIDirect3D9@@KW4_D3DDEVTYPE@@PAUHWND__@@PAU_D3DPRESENT_PARAMETERS_@@PAPAUIDirect3DDevice9@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "void __cdecl dhKillD3D(struct IDirect3D9 * *,struct IDirect3DDevice9 * *)" (?dhKillD3D@@$$FYAXPAPAUIDirect3D9@@PAPAUIDirect3DDevice9@@@Z)
FirstProject.obj : error LNK2001: unresolved external symbol "void __cdecl dhMessagePump(void)" (?dhMessagePump@@$$FYAXXZ)
FirstProject.obj : error LNK2001: unresolved external symbol "long __cdecl dhHandleLostDevice(struct IDirect3DDevice9 *,struct _D3DPRESENT_PARAMETERS_ *,long)" (?dhHandleLostDevice@@$$FYAJPAUIDirect3DDevice9@@PAU_D3DPRESENT_PARAMETERS_@@J@Z)
D:\Documents and Settings\Jorl17\Os meus documentos\Visual Studio 2005\Projects\FirstProject\Release\FirstProject.exe : fatal error LNK1120: 16 unresolved externals


Of course I googled and found answers, but none worked for me... I kept making experiences in dev-cpp... I changed tutorials and compiled a new one in VC++ 2005... LINKER ERRORS...always after me...
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__PeekMessageA@20 referenced in function "public: unsigned int __thiscall MasterX3DHWND::InitLoop(void (__cdecl*)(int))" (?InitLoop@MasterX3DHWND@@QAEIP6AXH@Z@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__DispatchMessageA@4 referenced in function "public: unsigned int __thiscall MasterX3DHWND::InitLoop(void (__cdecl*)(int))" (?InitLoop@MasterX3DHWND@@QAEIP6AXH@Z@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function "public: unsigned int __thiscall MasterX3DHWND::InitLoop(void (__cdecl*)(int))" (?InitLoop@MasterX3DHWND@@QAEIP6AXH@Z@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol _Direct3DCreate8@4 referenced in function "private: bool __thiscall MasterX3DHWND::InitD3D(void)" (?InitD3D@MasterX3DHWND@@AAE_NXZ)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__DestroyWindow@4 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__MessageBoxA@16 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__UpdateWindow@4 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__CreateWindowExA@48 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__GetDesktopWindow@0 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>MasterX3D.obj : error LNK2019: unresolved external symbol __imp__RegisterClassExA@4 referenced in function "public: bool __thiscall MasterX3DHWND::CreateMaster3D(char *,int,int,int,int,struct HICON__ *,struct HICON__ *,long (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,long),unsigned long)" (?CreateMaster3D@MasterX3DHWND@@QAE_NPADHHHHPAUHICON__@@1P6GJPAUHWND__@@IIJ@ZK@Z)
1>WinMain.obj : error LNK2019: unresolved external symbol __imp__PostQuitMessage@4 referenced in function "long __stdcall MasterProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MasterProc@@YGJPAUHWND__@@IIJ@Z)
1>WinMain.obj : error LNK2019: unresolved external symbol __imp__ValidateRect@8 referenced in function "long __stdcall MasterProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MasterProc@@YGJPAUHWND__@@IIJ@Z)
1>WinMain.obj : error LNK2019: unresolved external symbol __imp__DefWindowProcA@16 referenced in function "long __stdcall MasterProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MasterProc@@YGJPAUHWND__@@IIJ@Z)
1>.\Release/MasterX3D.exe : fatal error LNK1120: 14 unresolved externals
1>Build log was saved at "file://d:\Documents and Settings\Jorl17\Ambiente de trabalho\files\Release\BuildLog.htm"
1>MasterX3D - 15 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Tried them in Dev-Cpp and turned out to have linker errors again, until i followed the steps presented to me in the tutorial i previously referred and got, onc emore, the Build error 1... So, all of this is just to ask for help in order to make something work... I'd like to be able to do this in Dev-Cpp, but if I have to change to Visual C++ 2005 Express Edition, I wouldn't care that much, i jsut want to be able to USE DirectX... Any questions and/or needs to help me just tell me. I Thank even not knowing if any1 will help me. P.S: If you spot bad English, sorry, but I'm Portuguese... EDIT_ After having a better look at those snippets i posted, i realized that part of the errors were due to lack of Win32 API's libraries...didn't add them though, because the directx linker error i used to get from dev-cpp was still there...

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Are you linking d3d9.lib and d3dx9.lib? You'd need to add them in:
Project -> (your project name)'s properties -> Configuration Settings (on the left) -> Linker (on the left) -> Input -> Additional Dependencies.

This should remove the linker error against Direct3DCreate9. For the rest, you'd need windows libraries.

Hope this helps.

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Sorry for spamming...

So, i finished up by adding a bunch of libs to VC++ 2005...The SDK one's and some of them from Dev-Cpp...(i know, it's whacko...):

"C:\Programas\MS_Platform_SDK\Lib\kernel32.lib"
"C:\Programas\MS_Platform_SDK\Lib\user32.lib"
"C:\Programas\MS_Platform_SDK\Lib\gdi32.lib"
"C:\Programas\MS_Platform_SDK\Lib\winspool.lib"
"C:\Programas\MS_Platform_SDK\Lib\comdlg32.lib"
"C:\Programas\MS_Platform_SDK\Lib\advapi32.lib"
"C:\Programas\MS_Platform_SDK\Lib\shell32.lib"
"C:\Programas\MS_Platform_SDK\Lib\ole32.lib"
"C:\Programas\MS_Platform_SDK\Lib\oleaut32.lib"
"C:\Programas\MS_Platform_SDK\Lib\uuid.lib"
"C:\Programas\MS_Platform_SDK\Lib\odbc32.lib"
"C:\Programas\MS_Platform_SDK\Lib\odbccp32.lib"
"C:/New_Dev-Cpp/lib/libdsound.a"
"C:/New_Dev-Cpp/lib/libdxguid.a"
"C:/New_Dev-Cpp/lib/libd3d8.a"
"C:/New_Dev-Cpp/lib/libd3dx8d.a"
"C:/New_Dev-Cpp/lib/libd3dxof.a"
"C:/New_Dev-Cpp/lib/libdplayx.a"
"C:/New_Dev-Cpp/lib/libwinmm.a"
"C:/New_Dev-Cpp/lib/libdxapi.a"
"C:/New_Dev-Cpp/lib/libwsock32.a"
"C:/New_Dev-Cpp/lib/libdinput8.a"






This made the project compile but it got a bunch of debugging errors...
and it just went down, it...had errors... if u want i can post the debug log...



Edit: as a reply to what you said...
I have tried to link it before...

"C:\Programas\MS_DirectX_SDK\lib\x86\d3d9.lib"
"C:\Programas\MS_DirectX_SDK\lib\x86\d3dx9.lib"

Yet, it didn't solve a thing...
So, thanks for trying...:P

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I just started using VC++, so I wasn't sure, but i believe i had, it's both in the VC++ Directories (in options) and in the linker options, right?

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Hey man, forget it!
I did it! lol. If you want to know how, I can tell you, right now I just want to thank you at same for trying to help me out.
I just needed to get used to VC++.

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