Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Icarus

OpenGL Projection in OpenGL?

This topic is 6123 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I am just learning openGL and I have a question. Why when I have a square size 4x4 does changing the z value by 2 change the size of the square so drastically? I am using gluPerspective() correctly and I am using glMatrixMode(GL_PROJECTION) and glLoadIdentity() before it. Any help would be appreciated.

Share this post


Link to post
Share on other sites
Advertisement
if i have a truck sitting 9 miles a way, it looks small, if i park it touching your nose, guess what its BIG!

"why dont you work you f*#@&$g piece of junk!"

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!