Projection in OpenGL?

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2 comments, last by Icarus 22 years, 6 months ago

I am just learning openGL and I have a question. Why when I have a square size 4x4 does changing the z value by 2 change the size of the square so drastically? I am using gluPerspective() correctly and I am using glMatrixMode(GL_PROJECTION) and glLoadIdentity() before it. Any help would be appreciated.
-Andreas
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if i have a truck sitting 9 miles a way, it looks small, if i park it touching your nose, guess what its BIG!

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:D

I think you got your perspective a bit wrong
What perspective angle are you using?

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