Projection in OpenGL?
I am just learning openGL and I have a question. Why when I have a square size 4x4 does changing the z value by 2 change the size of the square so drastically? I am using gluPerspective() correctly and I am using glMatrixMode(GL_PROJECTION) and glLoadIdentity() before it. Any help would be appreciated.
if i have a truck sitting 9 miles a way, it looks small, if i park it touching your nose, guess what its BIG!
"why dont you work you f*#@&$g piece of junk!"
"why dont you work you f*#@&$g piece of junk!"
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