Jump to content
  • Advertisement
Sign in to follow this  

Linux OpenAL pitch+loop

This topic is 4214 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I was just wondering if anyone has managed to get linux OpenAL working reliably with both looping and non-looping samples while adjusting pitch? I first downloaded the latest OpenAL source from openal.org, compiled, and everything was fine until I tried changing pitch of a looping sample (vehicle engine sound). Every time the sound repeated, there was a loud click. After googling for a while I found that this is a known issue with OpenAL linux implementation. I found a patch: http://opensource.creative.com/pipermail/openal-devel/2006-May/004326.html. It seemed to fix the loop-click problem. Now the problem is that if I change the pitch on any non-looping sample, the application starts randomly crashing. Debugger shows that the segfault occurs somewhere in openal's al_filter.c (pitch filter). Any help would be appreciated, since I really need to be able to alter the pitch of both looping and non-looping samples..

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!