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Depth target for a .fx file

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Hey everyone: I'm getting the following file from my .fx file in Nvidia FX Composer. "Current depth target not large enough for rendertarget0" The suspect line I believe is: pass p0 <string Script = "RenderColorTarget0=natural_texture;""RenderDepthStencilTarget=depth_target;""Draw=Buffer;";> but, I don't really see a problem with it, or why I need a depth target at all. Nothing seems to work for this value. If anyone had any suggestions would be much obliged! Jim

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