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texture and gdi

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You can get the top surface level for the texture (IDirect3DTexture9::GetSurfaceLevel()), then use IDirect3DSurface9::GetDC() to get a HDC for that surface which you can draw to. Then release the DC (IDirect3DSurface9::ReleaseDC()) and release the surface.

Although, why do you want to do this? There's probably a more efficient way to do things...

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