Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Extentions

This topic is 4266 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I just wanted to make sure that the way I understand the OpenGL API is correct. As I understand it, OpenGL is an API that provides accesability to 3D accelerated hardware. The OpenGL API uses the header gl.h in C++ and provides many functions, and there are also other libarys close to OpenGL like the OpenGL Utilities Libaray. Presuming that what I said there was mostly if not all correct, then comes the extentions. In my mind these are just basically add ons to the standard OpenGL libaray version. From what I have heard, some extenions get added to the OpenGL Libaray as new versions come out, but for the rest of the extentions they can be included in code through the use of other header files. Then the extensions provide more functions that can be used, such as the windows extention for win32 to Opengl for the function wglCreateContext();. Thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!