Sign in to follow this  

Physics Engine - Collision mesh

Recommended Posts

Hello, I'm making a 3D application, using DirectX and Tokamak Physics. Now i have a little problem with collision : Tokamak seems to take only bounding box/sphere/cylinder and not any collision mesh (except for terrain mesh). Now i have to use real collision mesh, cause my 3D objects are not basics primitives, and i wonder if tokamak was a good choice... i think no... So, could you tell me if you know another physics engine, free for commercial use, which use collision mesh? Thanks you, FB

Share this post

Link to post
Share on other sites
You trying to do a more detailed collision detection on a mesh?

You can try just using sphere/box/polygon/point on each triangle or quad that makes up a mesh.

Sphere to polygon/triangle is nice for camera collision of world and other mesh objects as well as projectiles.

Point to Sphere.
Point to Polygon/Triangle.
Ray/Line Intersection.

If you do yourself a point/sphere based volume could be used, you basically convert the known physical polygon into a series of individual point/collision sphere with a defined number and size.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this