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3dcgmodeling

GetAsyncKeyState and GetKeyboardState

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You should probably use GetAsyncKeyState. GetKeyboardState will return different results based on how many Windows messages you have processed in your message pump, so it will change over time; what it returns is not necessarily the keys that are pressed right now. For that, you need to call GetAsyncKeyState.

See the MSDN documentation on both functions for details:
GetKeyboardState
GetAsyncKeyState

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