Sign in to follow this  
atomicdog

Game Generators vs. Handcoding

Recommended Posts

I've noticed certain tools, for example DarkBASIC, that claim to be able to generate 3D games easily, with a minimal amount of coding. I'm wondering what's the major difference between using a generator or just doing it yourself in a programming language? I'd like to try my hand at 3D gaming, to get better at programming, and create something cool. I thought of doing it in C# with DirectX because I like the C# language. So any thoughts on this?

Share this post


Link to post
Share on other sites
Quote:
Original post by atomicdog
I'm wondering what's the major difference between using a generator or just doing it yourself in a programming language?

1. Development time will often be significantly lower when using a specialised tool rather than going the DIY route.
2. Tools and specialised languages of this sort are often more accessible to those who are somewhat less technically inclined; you may be able to produce a game with significantly less experience than you would need to DIY.
3. You have less control over the final product. These tools are designed with specific goals and constraints in mind, and they're very good at working towards those goals and within those contraints. It can be very difficult or sometimes impossible to do something different from that.

Quote:
I thought of doing it in C# with DirectX because I like the C# language.
For for it, C# is a good language that is quite capable of producing quality 3d games. If you think it might interest you you could also give some of the tools out there that make things easier a try.


Hope that helps. [smile]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this