# freelook fps always rotating around 0,0 (wide orbit)

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Hi, I use this to fake a pseudo freelook like in fps, but it always rotates around coordinate 0,0. So when i go left a bit, the orbit increases because it stills rotates around 0,0, even though 0,0 is not in the centre anymore. It would like it to always rotate around the center of the screen. I hope you know what i mean. How would i go about doing this ?
	/* Rotations for FREELOOK */
if(FREELOOK) {
if(init) {
user_x=user_x_prev;
user_y=user_y_prev;
init=0;}

glRotatef(user_x,1.0f,0.0f,0.0f);
glRotatef(-user_y,0.0f,0.0f,1.0f);
user_x_prev=user_x;
user_y_prev=user_y;}
else {
init=1;}


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rotations happen around the current origin, u can use glTranslate to move this