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OpenGL Box in frustum testing

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How can I perform bounding box culling if I have only (x1,y1,z1) and (x2,y2,z2) coordinates of the bounding box? More precisely - how to extract frustum data from OpenGL and perform occlusion test with it. edit: sorry, forgot to set the title for thread :( [Edited by - i_luv_cplusplus on April 8, 2007 11:27:53 AM]

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