Jump to content
  • Advertisement
Sign in to follow this  

Light Space Perspective Shadow Maps help

This topic is 4267 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been reading up on perspective shadow maps and am a little confused about how to apply the perspective matrix. When building and projecting the shadow map, do you transform your geometry into this space, then into light space? ex. WorldMatrix * NewPerspectiveMatrix * LightViewMatrix * LightProjectionMatrix Sorry for the noobness, somethings just not clicking in my brain.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!