Quote:Original post by lc_overlordQuote:Original post by Fingers_
Part of the "problem" is the process of creating and storing 3D geometry vs. a heightmap for the parallax shader. Textures are very convenient in comparison to 3D models. If the entire world were to be modeled in sub-inch density polygon mesh it'd obviously take a lot more time to create than just using tiled textures on less dense geometry.
One would think so, but it really does not take that much longer, most artists actually do a ultra high res version first(for normal maps) and from that create a low res one, this lowres version takes about the same time to make no matter if it is 15000 or 500 polygons.
Yeah, especially with "Sculpting"-type modeling becoming increasingly popular (zBrush, Mudbox, the newest version of Blender and XSI as well, though not 100% sure about the last one) high-resolution meshes have become *very* easy to make. Heh, even *I* can make 'em, and I'm no (visual) artist by a long shot: