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Terrain rendering

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I'm playing around with several techniques for rendering terrain. I have done some voxel stuff with raycasting.
Now I also want to try rendering terrain with real 3D. My problem is how to store terrain-data. A grid with a fixed distance between the vertex is imho not a good solution, since I want in certain areas more details than in others. Anyone knows a good technique or some resources where I can find more info?

thanks and ciao...

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