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Maytridy

Unresolved External Symbol Error

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I've searched these forums as much as I can, but I haven't found a working solution. I'm using Visual C++ 2005 Express Ed. and I'm trying to run the example code from Frank Luna's Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach. However, I get the following errors:
------ Build started: Project: DX, Configuration: Debug Win32 ------
Linking...
d3dApp.obj : error LNK2019: unresolved external symbol __imp__DefWindowProcA@16 referenced in function "long __stdcall MainWndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MainWndProc@@YGJPAUHWND__@@IIJ@Z)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__UpdateWindow@4 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__CreateWindowExA@48 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__AdjustWindowRect@12 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__PostQuitMessage@4 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
HelloDirect3D.obj : error LNK2001: unresolved external symbol __imp__PostQuitMessage@4
d3dApp.obj : error LNK2019: unresolved external symbol __imp__MessageBoxA@16 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
HelloDirect3D.obj : error LNK2001: unresolved external symbol __imp__MessageBoxA@16
dxerr9.lib(dxerr9.obj) : error LNK2001: unresolved external symbol __imp__MessageBoxA@16
d3dApp.obj : error LNK2019: unresolved external symbol __imp__RegisterClassA@4 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__GetStockObject@4 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__LoadCursorA@8 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__LoadIconA@8 referenced in function "public: virtual void __thiscall D3DApp::initMainWindow(void)" (?initMainWindow@D3DApp@@UAEXXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__DispatchMessageA@4 referenced in function "public: virtual int __thiscall D3DApp::run(void)" (?run@D3DApp@@UAEHXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function "public: virtual int __thiscall D3DApp::run(void)" (?run@D3DApp@@UAEHXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__PeekMessageA@20 referenced in function "public: virtual int __thiscall D3DApp::run(void)" (?run@D3DApp@@UAEHXZ)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__DestroyWindow@4 referenced in function "public: virtual long __thiscall D3DApp::msgProc(unsigned int,unsigned int,long)" (?msgProc@D3DApp@@UAEJIIJ@Z)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__GetClientRect@8 referenced in function "public: virtual long __thiscall D3DApp::msgProc(unsigned int,unsigned int,long)" (?msgProc@D3DApp@@UAEJIIJ@Z)
HelloDirect3D.obj : error LNK2001: unresolved external symbol __imp__GetClientRect@8
d3dApp.obj : error LNK2019: unresolved external symbol __imp__SetWindowPos@28 referenced in function "public: void __thiscall D3DApp::enableFullScreenMode(bool)" (?enableFullScreenMode@D3DApp@@QAEX_N@Z)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__SetWindowLongA@12 referenced in function "public: void __thiscall D3DApp::enableFullScreenMode(bool)" (?enableFullScreenMode@D3DApp@@QAEX_N@Z)
d3dApp.obj : error LNK2019: unresolved external symbol __imp__GetSystemMetrics@4 referenced in function "public: void __thiscall D3DApp::enableFullScreenMode(bool)" (?enableFullScreenMode@D3DApp@@QAEX_N@Z)
dxerr9.lib(dxerr9.obj) : error LNK2019: unresolved external symbol __imp__MessageBoxW@16 referenced in function _DXTraceW@20
dxerr9.lib(dxerr9.obj) : error LNK2019: unresolved external symbol __imp__GetForegroundWindow@0 referenced in function _DXTraceW@20
C:\Documents and Settings\Kevin\Desktop\Portfolio\C++\DX\Debug\DX.exe : fatal error LNK1120: 21 unresolved externals
Build log was saved at "file://c:\Documents and Settings\Kevin\Desktop\Portfolio\C++\DX\Debug\BuildLog.htm"
DX - 26 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I've posted on Frank's forums, but there is barely anyone active there and it takes forever to get an answer and the answers I get don't work. I'm guessing it's something wrong with my linker, but I'm pretty sure I set it up correctly: my libs Does anyone have any ideas?

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msdn says DefWindowProc is from: User32.lib

don't see that in your additional dependencies. Did you use the wizard to create your project & did you select Win32 application (or whatever looks about like that)?

Just try adding User32.lib. After that look up any other functions on msdn (http://msdn.microsoft.com) and find the libraries.

-me

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