What's In Your Developer Tool Box?
A friend and I have been working a little bit here and there on a simple indie game project in Linux. We use the following (decent) tools:
- SDL with accompanying side libraries
- KDevelop for C/C++ work
- SVN for source control
- GIMP for artwork
I thought I'd find out what other folks are using in their environments.
What languages are you using? What platforms/frameworks/libraries (OpenGL, Torque, etc)?
Do you use Visual Studio? MingW? Eclipse? Command-line gcc?
What do you use for artwork? Models? Audio engineering? Source control?
What do you use for debugging?
I just want to get a feel for the "indie" game dev community these days, but I'm not only interested in the Free kinds of tools here, too. I'd just like to learn what a lot of people are using...
Thanks,
Jeff
For my four games thus far I have used:
- C++ with MSVC 7
- SDL with accompanying add on libs
- A self-made auxiliary lib on top of SDL
- Paint for artwork
- Audacity for sound effects
I am planning on using very different tools for my next game though (undecided).
- C++ with MSVC 7
- SDL with accompanying add on libs
- A self-made auxiliary lib on top of SDL
- Paint for artwork
- Audacity for sound effects
I am planning on using very different tools for my next game though (undecided).
for game programming I'm currently using:
-Firefox(the tools are web based)
-Python 2.5 (with IDLE)
-Pygame
-Flash for web based games
For work, the linux servers I use:
-Eclipse
-J5EE(trying to convince them to move to 6)
-Struts
-Hibernate
For work on the windows servers I use:
-Visual Studio 2005(switch between C# and VB)
-ndoc
-nunit
-nhibernate
Previous projects I mostly used Dev-C++ with SDL.
As for art and sounds I use
-Sound Club for music
-GIMP for pixel art
-Flash for vector art
-Anim8or for 3D modelling
-Audacity of sound effects
-Firefox(the tools are web based)
-Python 2.5 (with IDLE)
-Pygame
-Flash for web based games
For work, the linux servers I use:
-Eclipse
-J5EE(trying to convince them to move to 6)
-Struts
-Hibernate
For work on the windows servers I use:
-Visual Studio 2005(switch between C# and VB)
-ndoc
-nunit
-nhibernate
Previous projects I mostly used Dev-C++ with SDL.
As for art and sounds I use
-Sound Club for music
-GIMP for pixel art
-Flash for vector art
-Anim8or for 3D modelling
-Audacity of sound effects
- Visual Studio 2005 Professional
- SVN/TortoiseSVN
- ProMotion (awsome graphics / sprite editor)
- Custom Software renderer / DirectX / OpenGL / XNA
- Custom Platform abstraction layer
- Custom Math Library
- SVN/TortoiseSVN
- ProMotion (awsome graphics / sprite editor)
- Custom Software renderer / DirectX / OpenGL / XNA
- Custom Platform abstraction layer
- Custom Math Library
SVN for all source control. Aside from that:
- Windows, C++:
- Visual C++ 2005 Standard Edition
- SDL
- Visual C++ 2005 Standard Edition
- Windows, PHP:
- Crimson Editor
- Cygwin zsh + ncftp
- Crimson Editor
- Windows, O'Caml:
- Crimson Editor
- Cygwin zsh for building
- CamlSDL, LablGL
- ocamlc
- Crimson Editor
- Windows, C#:
- Visual C# 2005 Standard Edition
- DirectX 9.0
- Visual C# 2005 Standard Edition
- Linux, C++:
- emacs
- Makefiles with g++
- SDL, OpenGL
- GraphViz
- boost
- emacs
C++/Boost. Xcode for everyday development, CMake with GCC/make (OS X, Linux) and VS8/NMake (Windows) for building on different platforms. SDL, SDL_mixer, and SDL_image for system-specific stuff. OpenGL for graphics. GIMP and Blender for 'programmer art'. CML (the open-source math library project for which I'm co-developer) for math.
For game programming:
-Visual Studio 2005
-Allegro, Opengl, C++
And i'm going to start using python
for the art:
Milkshape3d, blender, paint and photoshop.
For all the other stuff.
ASP.net with Visual Studio (c#,ms sql server, asp)
Java with Netebeans
object pascal with Delphi
Dreamweaver for some web stuff
-Visual Studio 2005
-Allegro, Opengl, C++
And i'm going to start using python
for the art:
Milkshape3d, blender, paint and photoshop.
For all the other stuff.
ASP.net with Visual Studio (c#,ms sql server, asp)
Java with Netebeans
object pascal with Delphi
Dreamweaver for some web stuff
For hobby games programming, my toolbox is:
Eclipse IDE
LWJGL (OpenGL, also includes DevIL, OpenAL, and DirectInput)
Paint.NET
Audacity
HammerHead Rhythm Station
ConTEXT (for authoring scripts, xml files, and config files)
Launch4j & InnoSetup (for professional presentation)
Blender (occasionally)
iTunes (to keep my head from exploding from time to time)
Eclipse IDE
LWJGL (OpenGL, also includes DevIL, OpenAL, and DirectInput)
Paint.NET
Audacity
HammerHead Rhythm Station
ConTEXT (for authoring scripts, xml files, and config files)
Launch4j & InnoSetup (for professional presentation)
Blender (occasionally)
iTunes (to keep my head from exploding from time to time)
Primary languages:
C++ (gcc+msvc) (with boost, stlport, stlsoft, STLfilt, cxxTest), nasm and Perl.
IDE's:
Visual Studio 2003, Eclipse
Editors:
Vim, Context, Notepad++
Webdev:
Filezilla, putty, PHP+Waterproof PHPEdit, XAMPP, Internet Explorer 6
Command line tools:
grep, sed, gawk, make
Networking:
MSN
Browser/newsgroups:
Firefox+Thunderbird
Source control:
CVS/SVN
Documentation:
doxygen+GraphViz
Packer: 7zip
C++ (gcc+msvc) (with boost, stlport, stlsoft, STLfilt, cxxTest), nasm and Perl.
IDE's:
Visual Studio 2003, Eclipse
Editors:
Vim, Context, Notepad++
Webdev:
Filezilla, putty, PHP+Waterproof PHPEdit, XAMPP, Internet Explorer 6
Command line tools:
grep, sed, gawk, make
Networking:
MSN
Browser/newsgroups:
Firefox+Thunderbird
Source control:
CVS/SVN
Documentation:
doxygen+GraphViz
Packer: 7zip
My tool box when I am
Professional Programming:
IDE:
Visual studios 2003
Visual Studios 6
Languages/Libs
Mainly C++ and some C# but only for tools
DirectX
Hobby Programming:
IDE:
Dev c++
XCode
Visual Studios 2003
Visual Studios 6
Languages/Libs
C++
SDL
Opengl
Art:
GIMP
Professional Programming:
IDE:
Visual studios 2003
Visual Studios 6
Languages/Libs
Mainly C++ and some C# but only for tools
DirectX
Hobby Programming:
IDE:
Dev c++
XCode
Visual Studios 2003
Visual Studios 6
Languages/Libs
C++
SDL
Opengl
Art:
GIMP
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