What's In Your Developer Tool Box?

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22 comments, last by eedok 17 years ago
A friend and I have been working a little bit here and there on a simple indie game project in Linux. We use the following (decent) tools: - SDL with accompanying side libraries - KDevelop for C/C++ work - SVN for source control - GIMP for artwork I thought I'd find out what other folks are using in their environments. What languages are you using? What platforms/frameworks/libraries (OpenGL, Torque, etc)? Do you use Visual Studio? MingW? Eclipse? Command-line gcc? What do you use for artwork? Models? Audio engineering? Source control? What do you use for debugging? I just want to get a feel for the "indie" game dev community these days, but I'm not only interested in the Free kinds of tools here, too. I'd just like to learn what a lot of people are using... Thanks, Jeff
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For my four games thus far I have used:
- C++ with MSVC 7
- SDL with accompanying add on libs
- A self-made auxiliary lib on top of SDL
- Paint for artwork
- Audacity for sound effects

I am planning on using very different tools for my next game though (undecided).
for game programming I'm currently using:
-Firefox(the tools are web based)
-Python 2.5 (with IDLE)
-Pygame
-Flash for web based games

For work, the linux servers I use:
-Eclipse
-J5EE(trying to convince them to move to 6)
-Struts
-Hibernate

For work on the windows servers I use:
-Visual Studio 2005(switch between C# and VB)
-ndoc
-nunit
-nhibernate

Previous projects I mostly used Dev-C++ with SDL.

As for art and sounds I use
-Sound Club for music
-GIMP for pixel art
-Flash for vector art
-Anim8or for 3D modelling
-Audacity of sound effects
- Visual Studio 2005 Professional
- SVN/TortoiseSVN
- ProMotion (awsome graphics / sprite editor)
- Custom Software renderer / DirectX / OpenGL / XNA
- Custom Platform abstraction layer
- Custom Math Library

throw table_exception("(? ???)? ? ???");

SVN for all source control. Aside from that:


  • Windows, C++:
    • Visual C++ 2005 Standard Edition
    • SDL

  • Windows, PHP:
    • Crimson Editor
    • Cygwin zsh + ncftp

  • Windows, O'Caml:
    • Crimson Editor
    • Cygwin zsh for building
    • CamlSDL, LablGL
    • ocamlc

  • Windows, C#:
    • Visual C# 2005 Standard Edition
    • DirectX 9.0

  • Linux, C++:
    • emacs
    • Makefiles with g++
    • SDL, OpenGL
    • GraphViz
    • boost

C++/Boost. Xcode for everyday development, CMake with GCC/make (OS X, Linux) and VS8/NMake (Windows) for building on different platforms. SDL, SDL_mixer, and SDL_image for system-specific stuff. OpenGL for graphics. GIMP and Blender for 'programmer art'. CML (the open-source math library project for which I'm co-developer) for math.
For game programming:
-Visual Studio 2005
-Allegro, Opengl, C++
And i'm going to start using python
for the art:
Milkshape3d, blender, paint and photoshop.

For all the other stuff.
ASP.net with Visual Studio (c#,ms sql server, asp)
Java with Netebeans
object pascal with Delphi
Dreamweaver for some web stuff
For hobby games programming, my toolbox is:

Eclipse IDE
LWJGL (OpenGL, also includes DevIL, OpenAL, and DirectInput)
Paint.NET
Audacity
HammerHead Rhythm Station
ConTEXT (for authoring scripts, xml files, and config files)
Launch4j & InnoSetup (for professional presentation)
Blender (occasionally)
iTunes (to keep my head from exploding from time to time)
Primary languages:
C++ (gcc+msvc) (with boost, stlport, stlsoft, STLfilt, cxxTest), nasm and Perl.

IDE's:
Visual Studio 2003, Eclipse

Editors:
Vim, Context, Notepad++

Webdev:
Filezilla, putty, PHP+Waterproof PHPEdit, XAMPP, Internet Explorer 6

Command line tools:
grep, sed, gawk, make

Networking:
MSN

Browser/newsgroups:
Firefox+Thunderbird

Source control:
CVS/SVN

Documentation:
doxygen+GraphViz

Packer: 7zip


My tool box when I am

Professional Programming:

IDE:
Visual studios 2003
Visual Studios 6

Languages/Libs
Mainly C++ and some C# but only for tools
DirectX


Hobby Programming:

IDE:
Dev c++
XCode
Visual Studios 2003
Visual Studios 6

Languages/Libs
C++
SDL
Opengl

Art:
GIMP
Black CloakEpee Engine.

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