Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


voxel landscapes ala tiberian sun

This topic is 7000 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Isn't it the normal heightmap stuff from isometric view they do ? I'm not sure about it. But if it is, you have a bitmap with every color value is one height. For example, you use a monochrom bitmap, value 0 (black) is the lowest point and value 255 (white) is the highest point. So you get the landscape working, but the problem is, that it looks really ugly without any texture on it.

So you need displacement mapping, which is really slow in software. You can find an article on heightmaps on www.xgames3d.com

There must be some other ones, but I don't know where to find them.


Skullpture Entertainment

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!